7 Wonder Duel: Review

Type: Light Strategy
# of Players: 2
Playtime: ~30 mins
Complexity: 3/5
 

For those of you that have played 7 Wonders this game will feel very familiar, but with some interesting and welcome game mechanics for this 2 player variant.  Both are played over 3 ages, contain all the same types of buildingsI should start by saying that i'm not a fan of 7 Wonders.  I find that the ages are too short and don't give the player time to actually strategize, you're just building what's best out what's available.  With more players you won't see your original hand again.  However, I love Duel.  At it's core it's still a drafting game, but in this variant all the cards are laid on the table in a pyramid style and both players are drafting from the same pool.  This allows you to build your strategy not only based on the cards that are available but what's coming up for your opponent.

Just like 7 Wonders you'll be choosing a card each turn to either build, discard for money, or build your wonder.  Another improvement that Duel makes is the 3 different win conditions, instead of just collecting points.  You can either advance your army all the way on the war track, collect enough unique science symbols to win through scientific advancement, or just collect the most points by the end of the game.  There is just enough randomness with having face down cards that are only revealed when they cards below them have been drafted.  I can't say enough good things about this game, especially compared to 7 Wonders.

I would definitely reccommend playing it.